Documentation#
Every guide that comes with the template, inside its own folder (the one with START HERE). The ? buttons in the Template Hub open the matching guide right here in Unity, in the Idle RPG Help window; you can also read these files in any Markdown viewer.
Start here#
- Quick Start: import, the fastest way with your AI agent, Play, the Template Hub, Make it yours, the first five changes, build.
- AI Assistant: let an AI agent (Claude Code, Cursor, Codex, GitHub Copilot) do the work: setup, every skill with an example, safety, limits.
- Template Hub tour: every section of the Hub (Window > Idle RPG > Template Hub).
- Errors.md: every problem code Pre-flight, the Hub and the Build Error Explainer show, with its fix.
Manual#
Make the game yours:
- Reskin in 30 minutes: name, icon, colours, logo, art, fonts, sounds.
- Add a hero, enemy, item or biome, and content drops.
- Economy and balance: pace presets, the main numbers, when features open.
- Localization: texts, languages, CSV, fonts.
Money and services:
- Shop and in-app purchases: products, prices, Unity IAP, receipt validation, loot-box rules.
- Ads and consent: LevelPlay, Google UMP, the iOS tracking prompt.
- Online services: offline, Unity Gaming Services, or your own backend; costs; where keys live.
- Analytics: Firebase or Unity Analytics, consent, the Event Manager step.
- Adapters and backend (reference): how each SDK plugs in, the game server, Remote Config, LiveOps, redeem codes, player codes, ghost players.
Ship it:
- Publishing on Google Play and the App Store: keystore, Play App Signing, AAB, privacy forms, Xcode and CocoaPods.
- Changelog and updating: what an update overwrites and how to keep your work.
For programmers:
- Code architecture: assemblies,
Logic (pure C#), commands,GameEvents,TemplateApi, where your scripts go. - Add your own tab: a new feature with its own screen, step by step.
Help:
- FAQ and troubleshooting.
- Support: what we cover, the diagnostic report, the support page, known issues.
The game, feature by feature#
Each feature folder has a README: what it is, how to change it, how to turn it off, where its files are.
- Battle, Heroes, Prestige, Talents
- Castle, Shop, Events
- Missions, Achievements, Daily rewards, Inbox, Tutorial
- Leaderboards, Friends, Profile, Settings
Under the hood#
- Framework: the save, the game state and its commands, content, stats, localisation, boot, audio, UI kit, and "Hook into the game".
- Services: the store, ads, cloud save, sign-in, leaderboards, analytics, notifications, and how each starts as a fake. Adapters and Unity IAP: the real ones.
- Deploy: what the Unity Gaming Services Deployment window uploads.
- Editor and Editor/Template: the editor tools, Pre-flight and the Build Error Explainer.
- AGENTS.md and AI: for AI coding assistants.
- Legal: privacy policy and terms templates, third-party notices.
Unity version#
The template is made and tested on Unity 6000.6. Another version may work, but please open the project in 6000.6 before asking for support: many problems come from a different editor version.
Support#
Template Hub > Help > Copy diagnostic report, then paste it on https://idle.nextapplab.eu/support. What we cover: Support.